Book The World of Null-A - Alfred Elton Van Vogt

The World of Null-A

formato 10 x 17 cm . brochura. livro usado em bom estado de conservação com as páginas amareladas devido ação do tempo; leves desgastes nas bordas; páginas limpas... The classic novel of non-Aristotelian logic and the coming race of supermen Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot... PIso2 +N8

ISBN: 0425033228


Código de Barras: 9780425033227


Origem: Importado


Idioma: Inglês


Categoria: Livros


Autor: Alfred Elton Van Vogt


Título: The World of Null-A


Editora: Berkley


Ano: 1977


Assunto: Literatura Estrangeira


Páginas: 190


Peso: 400 gramas


Conservação: Produto Usado



Descrição

formato 10 x 17 cm . brochura. livro usado em bom estado de conservação com as páginas amareladas devido ação do tempo; leves desgastes nas bordas; páginas limpas... The classic novel of non-Aristotelian logic and the coming race of supermen Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. It was the first major trade SF hardcover ever, in 1949, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics. It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot... PIso2 +N8

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